1-4 players, ages 16+, 120-240+ minutesby Kosmos Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and â apparently â also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game â The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries?Like other titles in the series, Exit: The Game â The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.
EXIT: The Game â Theft on the Mississippi
1-4 players, ages 12+, 45-90+ minutesby Kosmos In Exit: The Game â Theft on the Mississippi, 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes?The escape-room feeling for the home! With "Exit: The Game", players with a bit of dedication, team spirit and creativity gradually discover more and more items, crack codes, solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked, labeled or cut. Just changing the material allows a particularly exciting, unique and amazing gaming experience.
Ravensburger Exit 5: Im Drachenlabor 19954
Exit Rooms are the live game trend and have long been a global delight. The idea: Several players can be locked into a room to complete a mission. To do this, they must solve puzzles hidden in the room. This game principle forms the basis for a completely new variant of the puzzle: The EXIT PUZZLE. If all 759 parts are in their place, combination, imagination and intuition are required! Just like the live gamers in the Exit Rooms, the exit puzzlers also immerse themselves in an exciting story that takes them into mysterious worlds. But the only thing that can become a hero of history is who – puzzle piece for puzzle piece – also cracks the last big puzzle and thus finds his exit. In the Dragon Laboratory Since your childhood you have been enthusiastic about dragons. That's why you're overwhelmed when you see the research laboratory of your great uncle – a famous drachologist – with your own eyes. Of him, however, every trace is missing. But he has left an unholy note: An ancient, magical artifact he has stolen from a temple in Guatemala threatens to destroy him! Suddenly you hear a fright, and seconds later you look into the eyes of a dragon – a truly vibrant, skilled monster! The stolen artifact guard has come! Where is it and can you deactivate its spell in time?This text is machine translated.759 parts + Solution envelope + User manual.
The Dungeon Books of Battle Mats (2 Book Set)
Gaming Accessoryby Loke Battle MatsAttention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot and it just went modular!The Dungeon Books of Battle Mats offer a set of two adaptive books of RPG battle maps which line up to create one endlessly evolving dungeonStandard entry/exit points and a 360Â° spine allow you to create anything up to a 24âx24â play area from a set of books that fits on your bookshelf and in your bag!This pair of books have 1 foot square (12"x12") RPG battle mat pages and are a must have tool to illustrate your game and track your dungeon combat scenes.A Modular Pair of Battle Mat BooksThe Dungeon Books of Battle Mats is an invaluable part of any Game Masterâs toolkit. Designed to illustrate and help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time.Portable, fits in your bag or on a bookshelfFlexible and adaptive with a large play areaLimitless dungeon maps at your fingertipsCan be used with any fantasy RPG!Create Endless DungeonsThe Dungeon Books of Battle Mats build on our experience of creating Battle Mat books, and has these key features:Presented as a 2 book set in a soft slipcase2 modular books each with 40 map pagesLay flat wipe clean battle mapsCreate up to 24â x 24â battle map areasEasily storable and portable book format1 inch grid throughoutDungeon themed designsReduces game preparation timeEliminates the need to draw maps in game360Â° spine can fold in half if space is tightEach page is a mapOpposing pages work togetherJust open & Roll!
Deckscape: Behind the Curtain
1-6 players, ages 12+, 30-90+ minutesby dV GiochiDeckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.
EuroFront links EastFront and WestFront together into a complete simulation of World War 2 in Europe from 1936 to 1945 (including the Spanish Civil War).The game contains the EuroFront system rules and over 240 blocks for every European nation from Norway to Turkey. Axis and Allied versions are provided for most nations. Axis, Allied and Soviet units for the North and Mid-East fronts are also included. With the maps and blocks from EastFront and Westfront, you can now replay all of WW2 in a single weekend.The core rules for EuroFront have not changed. There are new diplomatic and alliance effects as well as new streamlined rules for exit zones. All edge of the map rules have been revised and simplified. Exit zones are no longer required. Bordering the map are Districts and Regions with connecting road or rail lines and links to the main map.Total playing area is 45" x 68". Ownership of EastFront and WestFront are required.Players: 2 - 6Playtime: 600 + MinutesAges: 14 +Published by: Columbia Games
Fire in the Library
1-6 players, ages 8+, 15-30+ minutesby Weird Giraffe GamesGuru says: "We played this game at StabCon South and I've been waiting for it to be released since so I can grab a personal copy. Very nice push your luck game."Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns.Take your chances, be the bravest, and save books in Fire in the Library!
Please allow 2-3 days for this item to be dispatched;3-5 players, ages 14+, 60+ minutesby Arcane WondersYou are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone, Archerex, the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed, and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex, or will this great dragonâs rage consume you all?Dragonscales is a game of villainy and treasure-grabbing where players are sinister villains, each with their own unique advantages, tactics, and style! Show your strength by slaying the dragonâ¦ while grabbing as much treasure as possible! Or maybe you will find an opportune moment and rush for the exit leaving your âalliesâ to be consumed by the dragonâs rage!Designed by Richard Launius, Dragonscales, gives players multiple victory conditions to work towards while providing constant player interaction. Devise a devious strategy and set forth into the great dragonâs lair, pushing your luck against that of the other players as you strive to be the most formidable villain!
Memoir '44: Mediterranean Theatre
On the day war broke out, few nations imagined they would soon be forced to conduct land warfare outside of Europe. As a result, when the war reached North Africa, both men and machines were ill-prepared for the harsh demands of a desert campaign.But history is a testament to the caliber of leadership, ingenuity and resolve of those who fought under such harsh conditions. Thanks in part to its long-established presence in far-flung corners of the globe, no army would display these qualities better than the British Commonwealth Forces.ContentA complete British Army set including: 42 British infantrymen, 24 Crusader tanks, 6 25-pounder guns and 3 anti-tank weaponsNew rules including: the "Stiff Upper Lip" so common to the British Commonwealth Forces, the Motorized Divisions and "Artillery Bravery" of the Italian Royal Army, and a new class of embedded equipment pieces - the Special Weapon Assets!44 new double-sided Terrain tiles including: escarpments, ergs & ridges, coastlines, desert airstrips, HQ & supply tents, oasis, wadis...10 Round Markers: British medals, minefield tokens and "Exit" markers4 Obstacles including: desert bunkers and roadblocks14 new Special Forces badges including: including the British SAS, Royal Engineers, and an assortment of Italian badges8 Historical Scenarios: from the tank disaster of Operation Battleaxe at Halfaya Pass to the relief of the Siege of Tobruk in Operation Crusader; 5 scenarios cover the drawn-out engagement of the Battle of Gazala!Read more about this expansion at BoardGameGeek